Hoomans
Hoomans still comprise most of the population and in all levels of the sport. They are versatile players with good skills and can handle just about everything, except bribery, but no one can handle that!
Five and a half
thousand years
after the
nuclear war,
an Archaeomonk expedition uncovered the plaza of the hockey statues in the ruins of Montreal — and with it, the rules of the lost sport. The mutated peoples of the Multiplicene took to it instantly: a frozen, rugged struggle, tailor-made for the children of the nuclear winter.
GRIT is a tactical hockey board game for two coaches. Skate, pass, tackle and shoot on a gridded rink — manage your team's Grit, burn it on vicious skills, and grind the opponent's stars into the injury table. Choose from eight team types, from lab-grown Gorks to the iron-boned Ferris, each with its own playstyle, skill deck and dirty tricks.
In the box: Rulebook & World Book • Gridded rink board • 80 skill, mutation and enhancement cards • 48 player cards • Two teams of 6 miniatures + a referee + 2 goals • Fudge dice, d6, d8 and d4 • Team tracking board

Hoomans still comprise most of the population and in all levels of the sport. They are versatile players with good skills and can handle just about everything, except bribery, but no one can handle that!
Ever since the Gorks were abandoned by the Omnidemocrat scientists’ project and spread out into the world they have been drafted into the hockey leagues. They are not the most skillful, but they overcome this lack with brute strength.
Necralites evolved to hunt for food in the barren wastes and lower tiers of the megacities. They are fast and strong, but they get tired fast. Coaching them takes skill: the units must cycle quickly while the puck stays under control.
Once hooman, they embraced the radiation and grew into tribes that now control the least unhospitable areas of the wastelands. They have evolved to a race of their own — pink skin blotched with radiation scars — and mutations!
The state of the past, future and freedom. When an ancient lab exploded, its people were left carrying shards of the old world's data. Nostalgia is always in fashion: players take stage names from proto-hockey legends and dress in the styles of the ancients.
Forest trolls who merged with the surviving humans of Scandinavia. Barely a metre tall, quick and stubborn, they whistle to each other on the rink and treat their wooden sticks as sacred.
The Iron-born: humans who sheltered underground until iron became part of their genome. Short, broad and pale, they fuse blades, chains and iron helmets into their own bodies. Their bio-metallurgy gives an edge on the rink.
An authoritarian federation of three megacities. Its factories make half the world's goods, ice skates included, and its state breeding programmes engineer the perfect hockey player. The Emperor travels with a star team.